Sku: DCC-01

You are not a hero!

You are an adventurer: a looter, a thief, a heathen slayer, a secretive witch guarding forgotten secrets. You seek riches and glory, winning them with sword and magic while wading in the blood and filth of the weak, the opaque, the demons, and the vanquished. Down there, in the depths, riches await you. And they shall be yours...

Dungeon Crawl Classics takes you back to 1974, the year the world's first role-playing game was created. It brings you back to a world of sword & sorcery adventures. Into a world to be rediscovered!

Do you remember …

… what it was like when you held your first role-playing game in your hands? You leafed through the books, absorbed the drawings to get a feeling for this strange world. Each chapter was a new discovery, an exploration of the unknown. And there were these weird cubes that you had never seen before. You showed them to your friends and your parents because no one had seen a W20 before. And the W20 was needed to play and to have real adventures!

You and your friends experienced the first adventures together. Every monster was dangerous and you didn't know what would happen next. Each dungeon was full of treasures and dangers. Not infrequently, an adventurer lost his life in the dark vaults and joined the undead in the next round to maul the group of adventurers. Those were glorious times when adventurers became heroes!

5 Reasons for Dungeon Crawl Classics

Dungeon Crawl Classics brings that feeling back to you. That first feeling of role-playing where you're really experiencing something new. That feeling you thought you lost.

Dungeon Crawl Classics is entertaining. It's the most entertaining role-playing game we know. Rarely have we played elsewhere where there was a loud yell: "Push the button! Push the button!” And yes, the button was pushed. And yes, the intelligent beastmen were not pleased!

Dungeon Crawl Classics is full of ideas. Even after years of study, there are still surprises to be found in the book. Be it a giant critical hit result, a particularly crazy spell roll result, or a little sentence like: You can find a spell on the only living Cyclops.

Dungeon Crawl Classics has fantastic adventures. Without a doubt, the DCC adventures are among the best adventures we know. They are creative, have bizarre locations and unusual plots. Why wait until level 10 to get in touch with the Gods of Chaos? This is also possible at level 1! These adventures save nothing. Each of them engages the player characters in big challenges and doesn't dwell on the small-small.

Dungeon Crawl Classics has no complicated rules. Yes, the book is thick, but the set of rules is explained in just a few pages. The rest are options, possibilities and ideas. And best of all: Everything is in a single book: player part, game master part and of course the monsters.